Passa ai contenuti principali

Into The Labyrinth

If you are here, it's late. I'm a Gygaxian freak, so any step can be the last one.
As you may discover, if you'll ever have the patience to follow this blog, I'm not an old school elitist, though. I mix and match, trying to get the best from the two schools.
But this is actually a love letter to the playstyle that fits my DMing needings.

In other words, this will be, in other words, a B/X - Labyrinth Lord dark/horror fanclub.


We'll cover a lot of terrain here: I'll tell you about my "Chronicles of Amherth" campaign (heya heya oh!), I'll present my homebrew classes and I'll even plan some future work with you.

This is a blog about dark fantasy and grim, deadly tales where desperate heroes hope to fulfill their atrocious destiny.

In the meanwhile, I leave you with a concept: life is a dungeon. That's the idea behind all of my adventures and creations. Even if most of our favorite game is about alignments, evil and good, I like the grey area where people take weird decisions in crucial moments of their relatively short lifespans. This is George Martin's, more or less.


So, let us fall into the labyrinth, where dangerous rooms await, horrible monsters lurk and mysterious secrets lie where nobody dare to look.

And remember: it can't rain all the time. But it can snow. Or worst.


Commenti

Post popolari in questo blog

Amherth Diaries, Session X / XI / XII: Inner Journey

I come back after a looong stop, but the story is still alive and we'll go back in Amherth pretty soon! Here you'll find what's new for Sessions IX/X!!! After discovering the "curse" upon the Greystones (lycanhtropy?), they start traveling twards the Academy, as already planned to help out Celemor's and Morgan's research. Along the way, they meet a mysterious guy which is, with no doubt for the old Silda (traveling with them), is a Fateweaver. Fateweavers (homebrewed class/story) are members of an old and secretive order of people with a signle, but unnerving power: see and alter future actions through advice and intervention. They don't have the power to alter time itself, but to "bend" fate, so that some outcomes might be more or less likely, depending on what they feel more appropriate (following their own moral code, which is unknown).  The guy confirms the suspects. He handles them a bag cointaining colored potions, ...

Amherth Diaries, Sessions VII/VIII/IX: Curses

After the disaster in the previous session, the group tries to get back the ropes of their lives. That's what happened... - the three "hags" (Lanathiel, Celemor and Garlene) reunite at the Greystone Manor. Lanathiel, matron of the family and mother of Alowar and Elowen decides to accuse Elowen and her friends to have hidden the misteryous murder in the city, something that could bring a war. They say that the reason why they hid it was... to avoid a guild war. But Lady Greystone is not happy with this version. Furthermore, accuse Celemor (her sister) and Morgane Harrow (you should know their story at this point...) for the same reason: hiding a secret (the map, and so forth)...  Lanathiel asks Gillian the Witch Hunter to arrest them!  Note that in the house, the Greystones host a mysterious inquisitor coming from the Kingdom of Tyr (you'll know a lot about this side-story very soon in another campaign... ;) ) Right before this meeting, they talke...

Amherth Diaries, Session VII: Backlash (clues recap for the readers!!!)

They finally face Fynch, the "feminine" thief of the Adventurer's Guild. They know he's a member of the secretive assassin's guild and that he knows more than they think. In the last session, Celemor told her nephew Elowen that he noticed him following her and Morgane Harrow during one of their "journeys" to the Magic Academy.  Fynch awaits and doesn't take long before the fellowship pushes on. He confesses: he's an assassin. But not the assassin. He just noticed that another assassin (the actual killer) was moving like a "real" assassin during Summer's End and Fynch got that he was part of the secretive guild himself. But that guild as a golden rule : you don't kill unless a real "murderer order" has been given and no orders had been given. So, the killer was acting on his own. He didn't lie in the end , if you remember the interrogation during the early sessions.  Fynch tried to stop him writing a...