If you are here, it's late. I'm a Gygaxian freak, so any step can be the last one.
As you may discover, if you'll ever have the patience to follow this blog, I'm not an old school elitist, though. I mix and match, trying to get the best from the two schools.
But this is actually a love letter to the playstyle that fits my DMing needings.
In other words, this will be, in other words, a B/X - Labyrinth Lord dark/horror fanclub.
We'll cover a lot of terrain here: I'll tell you about my "Chronicles of Amherth" campaign (heya heya oh!), I'll present my homebrew classes and I'll even plan some future work with you.
This is a blog about dark fantasy and grim, deadly tales where desperate heroes hope to fulfill their atrocious destiny.
In the meanwhile, I leave you with a concept: life is a dungeon. That's the idea behind all of my adventures and creations. Even if most of our favorite game is about alignments, evil and good, I like the grey area where people take weird decisions in crucial moments of their relatively short lifespans. This is George Martin's, more or less.
So, let us fall into the labyrinth, where dangerous rooms await, horrible monsters lurk and mysterious secrets lie where nobody dare to look.
And remember: it can't rain all the time. But it can snow. Or worst.
As you may discover, if you'll ever have the patience to follow this blog, I'm not an old school elitist, though. I mix and match, trying to get the best from the two schools.
But this is actually a love letter to the playstyle that fits my DMing needings.
In other words, this will be, in other words, a B/X - Labyrinth Lord dark/horror fanclub.
We'll cover a lot of terrain here: I'll tell you about my "Chronicles of Amherth" campaign (heya heya oh!), I'll present my homebrew classes and I'll even plan some future work with you.
This is a blog about dark fantasy and grim, deadly tales where desperate heroes hope to fulfill their atrocious destiny.
In the meanwhile, I leave you with a concept: life is a dungeon. That's the idea behind all of my adventures and creations. Even if most of our favorite game is about alignments, evil and good, I like the grey area where people take weird decisions in crucial moments of their relatively short lifespans. This is George Martin's, more or less.
So, let us fall into the labyrinth, where dangerous rooms await, horrible monsters lurk and mysterious secrets lie where nobody dare to look.
And remember: it can't rain all the time. But it can snow. Or worst.
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