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[TIPS] ICRPG, aka "The Ultimate GM guide"

This Is not a review. This Is an article in the TIPS series. It Will feature... Tips. In no more than three points, I won't tell you how this game works, because calling It 'a game' would be like talking about d&d books and calling them 'toys'... I Will tell you more about how this tome Will make your games work Better. 

So. Read this. 
Oh and buy It here 👉 https://www.drivethrurpg.com/m/product/212262

1. Friendly
This book Is Easy, in a good way. Not that Easy to grasp if you think in the standard fashion, but the reason why you should read this Is to avoid thinking that way. 
This game Is written with a familiar, friendly voice. You'll fill the awesome author speaking to you, in the way he does on his YouTube Channel. 
It Is funny, useful, brilliant. 

2. Wisdom
This tome contains more wisdom than you'll never read in regular d20 books. I mean, it's all about excellent shortcuts to keep the adventuring vibe moving along with innovative and modern bits to make this different enough to be considered its own Beast. 
It Is a new way to perceive Adventuring oriented games, with a brilliant "room difficulty --> roll High --> deal effort to complete a task" routine that Will be easily understood and deeply managed but the wise GM. 
This Is an immense Ocean of possibilities. And this leads to point 3. 

3. Multigenre
This tome Is good for Any genre. Yeah, its "we're Always on turns in moments/hours/days" might lead you to the (wrong) assumption that this game Is all about smashing buttons. It Is NOT. This game Is about roleplaying gamers loving what they do. 
It Is easily applicabile to:
- sci fi (looking forward to dig into this to experiment with Mass Effect! And/or Discovery oriented Star Trek!)
- Pure fantasy (Lord of The Rings has never been easier!)
- Urban Fantasy (managing the effort mechanic and using different dice for different purposes might lead to an EXCITING in and out game differentiation between vampires, mages or werewolves)
- Cyberpunk... i mean. The Altered State setting Is what I feel cyberpunk should be!
- Cinematic thriller/near future investigation (infiltration, small tech thriller, espionage, intelligence...). 


This game uses the above mentioned unified system to overcome in game obstacles: killing a Monster or hacking a system are the same thing, you Just use different dice (i.e., D4 for Mundane, d6 for weapons) to track advancement and once you reach the threshold (expressed in ❤️, with the simple formula ❤️ = 10), you did It! It Is EXCITING and flexible. You Always find a way to be useful as a PC and It Is great! 

This Is not a game. 

This Is a plug and play masterpiece, a set of rules and rules hacks to guide your through the perfect d20 alchemy, and beyond. 

This Is THE guide that ANY wise GM should Always Carry in their backpack, no matter the game they're playing. 

Buy It. Gamer changer. Boom. 

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